Battlefield V

I have been working as a 3D- and Level Artist on Battlefield V, mainly working on the Cinematics team, making the single player War Story cinematics.

I worked closely together with the other two 3D- and Level Artists on the team, as well as with the Animators, Lighting Artists, Cinematics Director and the Level Artists and Level Designers working on the War Story levels.

My main responsibilities was setting up levels, painting and sculpting terrain, set dressing and creating 3D assets, as well as writing briefs and giving feedback on 3D assets created by outsourcing

 

I created modular asset sets, as well as props, both for use in-game and in the cinematics.

I also built reference asset sets to be used when blocking out levels, to make it easier for the Level Designers and Level Artists to build levels according to the grid

Creating assets for the fortification system,  mostly some of the urban fortifications and window barricades, is something I worked with as well, with a big focus on gameplay functionality.

 

The Last Tiger

On the Last Tiger cinematics I mostly worked on sculpting and painting the terrain and set dressing for the scene with the hanging bodies, for the ending cinematic and for the scene by the cathedral in the beginning and when they return there towards the end. I polished the set dressing, terrain sculpting and painting for the desert scene in the beginning and the scene where they hide in the city. 

Tirailleur

On the Tirailleur cinematics I mostly worked with the Chateau, modeling and setting up textures based on a layout from Daniel Henefalk, as well as set dressing the inside of it and the interview scenes in the beginning and the end. I also worked with the terrain and set dressing on the cinematic at the end of the first level, and I set up the level and set dressed the lavender field scene and polished the set dressing in the shoveling scene. 

Under No Flag

On the Under No Flag cinematics I mostly worked on sculpting and painting the terrain in the scene when they get hunted by enemy tanks in the desert, as well as setting up the base for the ruined house they park the car in. I also polished the end scenes to make sure the gameplay level and cinematic properly matched. 

Nordlys

For the Nordlys cinematics I mostly worked on set dressing the cabin and the end scene out on the ice, as well as the in-game cutscene in the bunker and the in-game version of the cabin.

Modular Assets

On Battlefield V I worked with creating some modular asset sets, and also come reference asset sets to be used when blocking out levels, to make it easier for the Level Designers and Level Artists to build levels on the grid. I modeled and textured a modular set of concrete blocks and walls, as well as the entrance gate for the Nordlys heavy water plant, and also made two sets of modular metal fences.

Props

On Battlefield V I created 3D assets, both for use in-game and in the cinematics, a sample of which you can find below. I also wrote briefs and gave feedback on 3D assets created by outsourcing. 

Creating assets for the fortification system,  mostly some of the urban fortifications and window barricades, is something I worked with as well, with a big focus on gameplay functionality.